CARDS
The PDF document summarizing eight card types that can be used in the game and in lessons is available for download on this page. While the cards are available separately for each type below the images.
With double-sided printing, cards can be printed with the back side included, while printing every other (text-only) side saves ink.

ACTIONS CARDS (O)
These cards can help to get closer to achieving the required goals. For example, they can help you build a basic and advanced education system, research centers, and legal security.

ACTION CARDS (1)
These cards can help to get closer to achieving the required goals. They can help to reduce water and food shortages, increase the share of renewable energy sources, and find alternative solutions, for example.

ACTION CARDS (2)
These cards can help you get closer to achieving the required goals. This deck contains actions that require more serious research and effort, such as nuclear power plants, fusion power plants, and techniques for extracting carbon dioxide.

DISASTER CARDS LEVEL I
Disaster cards must be drawn based on the current temperature scale and then their effects must be carried out.
At the first level of disaster cards, disasters such as armed conflict, drought, water shortage, bee die-offs, or politically hostile action against environmental activities can be encountered.

DISASTER CARDS LEVEL II
Disaster cards must be drawn based on the current temperature scale and then their effects must be carried out.
On the second level of disaster cards, you can encounter disasters such as the global economic crisis, hail, grain virus attack, earthquake, or a series of disasters caused by poor political decisions.

DISASTER CARDS LEVEL III
Disaster cards must be drawn based on the current temperature scale and then their effects must be carried out.
At the third level of disaster cards, you can encounter disasters such as armed conflict, toxoplasmosis, desertification, AI-generated or e.g. the H8N6 virus.

OBJECTIVE CARDS
In the game, these cards help determine the conditions under which victory in the game can be achieved. Furthermore, they present educationally realistic goals for our World, the achievement of which may become a cardinal issue for the future of humanity.

AREA CARDS
In the game, these cards help determine which areas are affected according to the given scale. Territorial impact can also arise in relation to water shortages, food shortages, human mobility and disasters.


